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Why is the game still $20 on our web site? We're being released opposite Bastion, so hope may not be warranted at this point. Now I'll sit on my edge of chair and wait to see how Avadon does. And our future games will be cheaper, so everyone is getting something out of it. I don't like making my fans angry, but, again, when Steam comes knocking, you don't say no. (Check out Best Buy of any other decently sized electronics store if you don't believe me.) Also, until we had access to mass-market outlets like iTunes, we were never going to generate enough sales to survive at a lower price. However, all computer games get cheaper as they get older, even games that have only been to a few months. I'm expecting that some of our users who paid $25 on our site will be angry. If this grand experiment works well, we may make future games cheaper still, though I doubt any new game on our own web site will ever go below $15. Our next game, Avernum: Escape From the Pit will start out at $20. I have changed the price of Avadon to $20, and in the future we will very likely reduce the prices of our earlier games as well. This means I need to adjust the prices I charge on my own web site. It isn't the $1 or $2 price that I'm still sure would put me out of business. It's cheap enough to work as an impluse buy. By the standards of that market, it's a hefty price, enough for me to earn my living. So I'm charging $10 on Steam and for the iPad. But $20? I don't want to take kids' allowance money that way. If someone buys my game for $10 and hates it, I'm a little unhappy. It's too much money to pay for a game you aren't sure about. In these markets, charging $15 or $20 for games, like I want to, isn't feasible. That way, if they don't like it they aren't out a lot of money. People buy games on impulse, sight unseen. These days, a huge proportion of games online are sold for a low price without demos. When you're an Indie and Steam comes knocking, you don't say no.Ģ. I went into this trusting their judgment, because they know a lot more about selling Indie games than I do. However, at the same time, Avadon will be only ten bucks on Steam, the cheapest we've ever made our newest game for PC/Mac. I've written a lot about how I think it's important to not price niche games too cheaply, and I stand by that. But, the way the online games market is moving, something that seems like the right choice.Īvadon: The Black Fortress Is $9.99 On Steam The Steam Thing does mean that we are embarking on a great experiment, something that we never planning on doing. And I'll do all I can to be content with what comes. Will its retro old-school action take the world by storm? Maybe a lot. It's got a great story, interesting, epic battles, and a lot of cool stuff. Avadon: The Black Fortress is a very good game. (This change happened about the time the word ' shareware' disappeared.) After all these years, it was impossible to watch all of this excitement and not want to be a part of it.Īnd now, thanks to Valve, I'm going to be visible. Amazingly, people stopped acting like I wasn't a total loser for doing what I do. Many could make a living, and some got rich. (Having a big back catalog is awesome.) I was content.īut then the Indie boom took off. Writing Indie games has provided me with a very good living, and I don't have the right to complain about anything. Yes, there will be money, and that's always nice, but it's the recognition I'm sort of focused on now. With a real distributor, a nice trailer video, and everything. After 16 years of being a tiny, invisible, basement-dwelling bottom feeder, for a few precious weeks, I get to act like I'm a real developer. Unsurprisingly, I'm pretty excited about it. Today, Avadon: The Black Fortress goes live on Steam.
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